The Chiro Site Club presents · a sixty-second arcade shift
Three tables to start. Sixty seconds. Patients walk in, lie down, and start losing patience. Find the spot, land the thrust, keep the room moving. Rush hour hits at the end, the practice grows as your career does, and the daily shift puts everyone in the same room.
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Career $0 · table 4 opens at $2,000
Who walks in
YouThe doctor. Walks to whichever table you tap, and walking takes time.
Desk ShrimpSteady meter. The bread and butter of the room.
The GuarderSays she is not tense. The yellow breathes. Tap on the exhale.
Grandma BettySoft hands. A slow meter and the most patience in the room.
The LifterFast meter, two thrusts, the second faster. Two regions, so he pays for both.
New patients walk in with a NEW tag. They pay $100 instead of $60, wait less, and cost $120 if they walk. Get to them first.
How this got built
Most of what I build for chiropractors is serious: sites, checks, systems. This one is not. It started as a joke about the sound of a good adjustment and turned into a night of pixel art.
The doctor was drawn first. Every other sprite was generated against him so the whole room looks like one hand drew it, then each one was shrunk to a real pixel grid. The room, the tables, the crack, the chiptune and the walkouts came after. The logo came last, at an hour I will not admit to.
A game, built for fun by The Chiro Site Club. Nothing here is clinical advice.

Number one is open
Nobody has posted a score yet. The first shift posted takes the top of the board.
